Sept 2017 - Dec 2017
(9 weeks)


Eliza Newman-Saul
Victoria Song
Brian Nguyen

My Role

Interaction Design




Despite advances in technology and wealth, 40% of the world's 6 billion people have no acceptable means of sanitation, and more than 1 billion people draw their water from unsafe sources.

Design Challenge

How might we improve the safety and monitoring of water delivery to urban residents living in areas of aging infrastructure?


Aquafar is a system where user-generated data on water is shared in a
community to foster better education on water quality and safety.

Key Features


Scan water bottles and get user reviews and information on the water brands. This is particularly useful for international travelers who may encounter unknown brands on their travels.

Water Testing

User generated information on water tests in your local area. Expert users provide data on microanalysis water tests in the area to give better insight as to water safety and quality. This creates a community where users are able to be better informed wherever they may be.

Local Information

Dynamically updating information on water safety at your current location. This includes suggested behaviors and things to look be cautious of while traveling.

In City Research Intervention

In order to observe water systems and public knowledge on the safety of their water intake, we went into downtown Seattle. Our in-city research consisted of interviewing people on how often they drink and use public water infrastructure, as well as going to public sinks and drinking fountains to observe how often they were being used.


1. People would rather just buy water bottles than risk drinking from potentially dangerous water sources.

2. People avoid public water sources because there is no information on their maintenance or safety.

3. There is not a lot of trust in how local governments handle water infrastructure.

Generating Ideas

We first began by taking all of our insights and generating as many solutions as possible. Producing a comprehensive set of potential answers was the most important part of this stage.

Lofi Prototyping

To test our initial concept of providing water safety information to travelers, we made paper prototypes and tested it with 5 users. These users were self described "avid-travelers"; we chose this demographic to see what their current process for interacting with water was when they traveled and whether or not this would be valuable to them.

Mapping Out The System

I then elevated our paper prototypes to wireframes and delved deeper into the interactions of the system. From our paper prototype testing, health and region specific information were aspects that users said were the most important to them in regards to water quality and safety.

Wireframes and Interaction Flow

Site Map

Moving to High Fidelity

We chose to focus on soft blues within our design to align with designing for water. To have a contrast for calls to action, we chose orange as a complement to the blues that we used. Throughout the application, we kept the orange sparse in order to minimize visual tension for the user.

Visual System